UX  •  Design  •  Development

Workforce Simulator

Professional development tool with multiple interfaces

The Problem: Part 1

Global 500 company had a tabletop simulator game used for professional development workshops. They wanted a modernized, digital, multi-screen version, intended to be used during in-person workshops.

The global pandemic hit during the design of the digital version, which changed the original intention of the project. Instead of solely in-person use, this interface would also need to be usable for remote or virtual workshops.

The Problem: Part 2
The Process and Results

We created flows, wireframes, and mockups to show the three different interfaces: facilitator, player, and overview. The facilitator runs the game through their interface, while the players have their own game-specific interfaces and the overview is either screen-shared during remote workshops, or displayed on a TV during in-person workshops.

We worked closely with the client team that had experience running other in-person workshops to understand the natural flow these events usually took, as well as how they would prefer certain things to flow better. We proposed a flow that took into account three different views that not only worked to create a cohesive experience, but also displayed device/user-specific information and interfaces depending on the stage of the workshop, which was controlled by the facilitator.

Engaging question formatsQuestions include cumulative sliders and drag and drop, initially intended for touchscreen, but made to be accessible via computer as well.
Easy to make, pause, and return to games The standard format allows for easy game creation and implementation by the facilitator.
Admin interface for global changesThe admin interface is separate from the game interface and allows admins to make global content changes to game elements. Because workshops are standardized, this allows for updates to affect all future games without the facilitator having to make game-specific changes.
Usable in person, remotely, or hybridThe interface borne of The Problem: Part 2 expanded the reach of the professional development workshop, as it is now used to connect people in the corporation across the globe.

Key Features

Flow to understand how info is shared and displayed across screens

Initial Flow
Final Flow

Final wireframes for Simulator screens and Admin screens